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lazer-t · 2 days
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Uploaded the process video for this commission to my YouTube channel!
Art was commissioned by @lyndzparker for their business
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lazer-t · 2 days
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Sand Boa illustration commission for @lyndzparker
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lazer-t · 2 days
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youtube
Uploaded the process video for this commission to my YouTube channel!
Art was commissioned by @lyndzparker for their business
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lazer-t · 2 days
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Sand Boa illustration commission for @lyndzparker
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lazer-t · 2 days
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Sand Boa illustration commission for @lyndzparker
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lazer-t · 2 days
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This is a dumb question but how do you do your lighting? I see people doing what seems to be just a flat color in a world space, but when I try to replicate it the whole piece looks either too dull or too bright.
Not a dumb question, but I don't use lighting at all in my renders!
Any "shading" you see on my models is part of the materials and done manually as part of my texturing process, you can see how I do my materials here or check out my general 3D advice tag here.
Essentially 99% of my textures are just a single RGB value or a gradient between mutiple values, and they aren't affected by lighting in any way.
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lazer-t · 4 days
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Apart from my current selection, are there any specific pieces I've made that you'd like to see turned into a stamp sticker? (you can either link them or just describe them to me)
These are fun and fairly easy for me to make, so they're the cheapest stickers available in my store and I sell them individually and as complete sets!
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lazer-t · 10 days
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how much are 3d commissions and how can i get one?
I'm currently still working through my current queue, but I'm expecting to reopen for them sometime around the second half of this month!
Below is my current price sheet, but keep in mind that these prices are going to be going up at some point, I can't predict exactly when:
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When I do reopen them, I'll be collecting request forms through my google forms link here. I'll make an announcement when I reopen them.
Please keep in mind though that I don't work first come first served, so submitting a request through the form doesn't guarantee a slot.
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lazer-t · 10 days
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Still renders of this 3D model commission
Character belongs to @sykora
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lazer-t · 10 days
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3D Model Commission
Character belongs to @sykora
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lazer-t · 10 days
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Just added 12 new designs to my mini stamp-style stickers!
There are now a total of 20 different variations available! I will probably be adding even more in the future.
More stickers
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lazer-t · 11 days
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Still render of this Holstein Cow model, made to illustrate a birthday card
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lazer-t · 11 days
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Holstein Cow model made as a birthday gift for my partner
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lazer-t · 14 days
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Thought I'd add these tags from @themichaelvan because even though I've never used it myself, I know a lot of people in my circles recommend blockbench!
I think your art is pretty cool ! Do you have any tips for beginners? :D
I'm not sure how useful this advice will be, but I guess my main tip for beginners (I'm assuming you're talking about 3D modelling based on my recent posts) would be to not feel intimidated by 3D as a medium just because you're unfamiliar with it!
I think a lot of people, especially 2D artists, look at a 3D model and have their first thought be "I couldn't do that, 3D is super complicated" and never even attempt it based on an assumption that, imo, isn't really true.
I strongly encourage anyone who hasn't tried it but is curious to just download blender and make a very simple extrusion model (look up extrusion modelling tutorials on youtube, there's millions of them) of something they like.
Here's one of the very first 3D models I made that wasn't something like a crate or a chair, using extrusion starting with a cube:
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You could make something like this in under an hour with 0 prior 3D experience, and it's honestly not even a bad basis for a more complex model.
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lazer-t · 14 days
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I think your art is pretty cool ! Do you have any tips for beginners? :D
I'm not sure how useful this advice will be, but I guess my main tip for beginners (I'm assuming you're talking about 3D modelling based on my recent posts) would be to not feel intimidated by 3D as a medium just because you're unfamiliar with it!
I think a lot of people, especially 2D artists, look at a 3D model and have their first thought be "I couldn't do that, 3D is super complicated" and never even attempt it based on an assumption that, imo, isn't really true.
I strongly encourage anyone who hasn't tried it but is curious to just download blender and make a very simple extrusion model (look up extrusion modelling tutorials on youtube, there's millions of them) of something they like.
Here's one of the very first 3D models I made that wasn't something like a crate or a chair, using extrusion starting with a cube:
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You could make something like this in under an hour with 0 prior 3D experience, and it's honestly not even a bad basis for a more complex model.
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lazer-t · 15 days
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What renderer do you use? I previously made a sword model in a similar style to yours before I found you, and I rendered it using the viewport. Is there a better technique to fullbright renders?
I just use blender's eevee renderer and render from a camera view!
A viewport render would basically achieve the same result but with a camera I can determine things like focal length and depth of field, resolution (with a viewport render afaik the max resolution is just your monitor's resolution), and I can render out animations.
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lazer-t · 15 days
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take a closer look at that snout!
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