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#tw body dismemberment
jisuto · 17 days
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clanwarrior-tumbly · 4 months
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Hold on so if the souls' appearances in Wonderland reflect how they died, then....
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What does SHE look like???????
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the-awful-falafel · 1 year
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The Peppino dominance hierarchy
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intotheelliwoods · 1 year
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This is part 2! Part 1 can be found here, and part 3 is here!
Context, and more comics can be found on my blog!
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owlyhouse · 1 year
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go crazy aaa go stupid
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faeriekit · 2 months
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Out on a Limb
phic phight prompt is from @bibliophilea
warnings for: lighthearted body horror, limb loss, limb...uh...movin' around
*~💚💚💚~*
When Danny said he could lend a hand, he didn't quite mean like this.
“UH,” said Tucker.
“UH,” said Danny.
Both of them watched his disembodied hand flop around on the shop class floor. It was kind of like watching a dead fish die, but…worse. Since. You know. It was Danny’s hand.
“I’m telling Mr. Richards,” Tucker declared, voice high and loud—and it took two tries to cover Tucker’s mouth his hand, because Danny had automatically reached out with his right but that was on the floor, and—look! It was fine! It was fine and no one needed to know!
“Tucker you can’t tell anyone,” Danny hissed, immediately, unable to draw Tucker closer to threaten him and silence him simultaneously so Danny might have been a little more under stress than usual. “Tucker, my hand’s not bleeding. Just…just put it back on!”
“What do you mean, put it back on?!” Tucker hissed, looking like he was about to cry. Danny felt so bad but also that was his hand! “Danny, what do you mean?!”
“It’ll work!” Danny lied as quietly as he could, casting wary glances around the shop. So far no one was looking at them, even though their table saw had gone quiet. Everyone else was carefully cutting wooden planks, as oblivious as they could be in their giant orange earmuffs. And, so maybe Danny wasn’t sure if this would work! But! They had to try! “Just stick it on!”
“You want me to touch your decapitated hand?!”
“Is there a problem, gentlemen?” a voice asked from behind their assigned shop station.
Tucker and Danny froze.
Mr. Richards, an old man who taught shop class and wore exclusively plaid flannel, raised a grey eyebrow.
“…No,” Danny and Tucker lied simultaneously, if perhaps a little offbeat from each other. Danny quickly hid his remarkably raw stump behind his back.
The other eyebrow rose. “In that case, shall we get back to the task at hand? Those planks won’t size themselves, you know.”
Danny and Tucker mumbled something suitably contrite. Tucker wasn’t able to tear his too-wide eyes away from the flopping, writhing, finger-curling hand on the dirty shop floor—
And Danny ‘casually’ dropped a flat shop pencil onto the floor, giving Tucker the excuse to go get the thing. Tucker ducked down without a word.
Mr. Richards crossed his arms. Clicked his tongue. “I thought you of all kids would know to be careful in a workroom, Fenton. It’ll pay to be more careful; you never know if a machine will take something off while you’re not paying attention.”
“Yessir,” Danny squeaked, and shoved down the terrified laughter clawing away at his insides. It was only hysteria.
Something cold and wet slapped itself onto Danny’s stump. Danny flinched.
“Do you have your planks ready?”
Danny swallowed. Tucker stood, looking only slightly more traumatized than he had been when the hand first decided to make its grand departure from the rest of Danny’s body. “…Uh huh.”
“Good. Load them up onto the table for me, then. Show me your guide lines.”
Danny lifted and laid the planks with a shaking hand. Mr. Richards’ expression indicated how little he thought of that.
“Both hands.”
…Danny lifted a hand onto the board.
Mr. Richards stared. Tucker chewed on his lip.
…Danny lifted a second, twitching hand onto the board—hey, his hand?? Was back on?? Thank God for Tucker Foley.
But his hand was definitely not okay; even with the machine on, Danny had to jerk his writhing hand away from the serrated blade more than once. It looked, uh, bad. His hand looked bad. Grey. Taut. Kind of like it was seizing, or, you know…dying of blood loss.
“Fenton…” His shop teacher stared. “...Go to the nurse’s office.”
Tucker grinned with all his teeth, and grabbed Danny’s good hand before Danny could say anything in one way or another. “Great! I’ll walk him. Come on, Danny—if you’re not feeling well, we should go!”
Any excuse was a good excuse. “Yeah, oops. Sorry.” Danny didn’t stop making excuses for himself just in case, even as Tucker veritably shoved him through the shop class door. “Didn’t even notice I was getting muscle spasms; I should probably go get medication for it—“
Neither of them stopped moving until the door was slammed shut behind them.
Danny stared down at his writhing, if…properly attached hand. He tried to stretch his fingers.
The only wriggled worse. It felt like trying to attack worms his hands…only. You know. His worms were the hands. Or. Uh. His hands were the worms.
…Danny needed some water and 600 mg. ibuprofen. Stat.
“I,” Tucker started. And then he stopped. “I am never trusting your intangibility ever again.”
Danny stared at his self-possessed, wriggling hand. “Yeah, probably,” he agreed faintly.
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wyrmsfornerves · 4 months
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body horror
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onejellyfishplease · 8 months
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SnapDonnie, Containment Breach, Part 3
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(First) (Prev)
....uhhhhhh :D
whoops. Yeah those tags were no joke.
(Next)
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megamyceted · 2 months
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HOFFMAN resident evil 7 : biohazard : 21, 2017.
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imactuallyreallycool · 7 months
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Day 2 of @bylerween2023 Slashers, Gore & Body Horror
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jisuto · 11 months
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pangurbanthewhite · 9 months
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Another thing that's striking me about the live action One Piece is that there seems to be little in the way of elaborate or complex CGI. Like there is some (the sea serpent facing off with Shanks), but characters like Arlong and Morgan seem to be done with a fair amount of makeup instead.
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Meanwhile a lot of the Devil Fruit powers (Luffy's and Buggy's) seem like they would be comparatively easy to do with CGI. Like they don't seem like the kind of effects that would require you overworking a team of VFX artists half to death. Which is probably why they look pretty good.
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Or at least, they look unsettling in a way that I think they're probably supposed to look unsettling.
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ectonurites · 7 months
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@bylerween2023 DAY 2: SLASHERS, GORE & BODY HORROR
I'm an Evil Dead trilogy lover always, so a sort of... mash up. the intent is less 'this ST character as that specific Evil Dead character' overall and far more just 'put these guys in that situation': college students on a spring break trip to an old abandoned cabin in the woods gone so very wrong due to demons and deadites. a chainsaw is involved.
[I also wanna shout out this post from Robin @pinkeoni tht has stayed in my brain ever since i first saw it & is the reason Will's in the Ash 'they got control of his hand' situation here 👍]
And as anyone familiar with Evil Dead 2 may know, Ash cuts off his own hand when this happens in the movie, but… I just love the idea of the angst that would come from Will begging Mike to do it… being desperately asked to mutilate the person you’ve always tried to protect… needing the person you love to hurt you in such a drastic way just so you have a chance to carry on…
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star2stop · 2 months
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bro lost wing privileges😔​💔​ (me when silly writing with silly guys)
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jester-dragons-aus · 5 months
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Horror House AU
Hehe Horror House returns(I had found only one piece of paper and I ended up drawing this)
When the world building comes out of nowhere/silly
[WARNING: BLOOD, GORE, BODY HORROR, OVER EXAGGERATED FEATURES, CENTIPEDE, IMPLIED DISMEMBERMENT]
Art and stuff under cut
[Note: certain few, who use VR instead of PC or Console, will be sucked into the game. Those who play with PC or Console will have a body substituted with a mannequin and will not be sucked into the game.]
Basically, the newer you are to The House, the closer you are to being the first person a random player goes against as you don't know much about how the game works. You go against everyone else first before you do this though. You can't leave once you're sucked into the game.
Only one person can play this game at a time, there is only one thing that can play it after all. Don't wear the headset if you don't want to be sucked in.
Pomni goes first! She is the newest member, after all!
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You need to keep away from her, may it be by running away or finding things to keep her away from you to keep her away. The farther you are from her, the more she'll need to exert herself to get to you. Once tired out, you figure out a way to get out of the area before she regains her energy again. She will wear herself out completely before she rests, falling to the floor and laying there for a relatively long time to regain her energy.
[Checkpoint]
Imagine Pomni going through everyone else's past this point.
Jax is here and is a force to be reckoned with, atleast from his perspective. He thinks he's gotten better than before.
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His area is like a maze of hallways, doors, closets, and at the end, somewhere you can completely escape his area from. He walks through the hallways trying to find you, cracking open the doors of the messed up rooms to check inside(hide behind the doors or under any in-tact bed). He taps the closet doors as he walks past them(don't make any noise, he will open and it will be game over[respawn]). Once you get to the end hall, you will need to run. There are no doors or closets in the end hall, all you have to do is keep running forward until you reach the end. His big size compared to the end hall will make it hard for him to go full speed as he will keep hitting his shoulders and head on the roof. The exit to his 'level' is a door that is slowly going down the entire run through the end hallway, triggered by you, or him, stepping on something at the beginning of the end hall. You must slide under it at the end of the hall to escape. He will run into the door and pound on it in anger, trying to get to you, but it will be for naught as you have already beat his level.
[Checkpoint]
Next, Zooble, the interchangeable and unpredictable. Even if they are predictable with some patterns.
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Their area is a large open space with one exit for you to escape. Above hangs many things that will be large objects, bodies and body parts, and scattered around the room are presumably more and random large objects to hide around. They are quite smart and quiet so be sure to listen for anything that could be them, like quiet huffs or half-shuffling steps. How you get out of the area is finding a lever or button or something to drop something heavy onto them without anything falling on yourself or being caught by them. Anything heavy enough falling on them will cause them to break, falling into pieces. Leave through the now opened exit before they put themselves together with whatever pieces they can find. Be fast.
[Checkpoint]
Gangle is next and she's the most timid of the group but don't let that fool you.
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You are in a dark room with papers covered in drawings littering the floor and walls. Gangle is curled like a snake somewhere where you can see her but it's just dark enough to where you can't see her face. She will kindly approach you with her comedy mask seemingly glued together and ask you to help her with a drawing or some writing[this won't be important to the main game]. If you don't break her comedy mask, good for you! You got to go free easy! If you did, there is a sad mask underneath in a darker shade than the comedy mask, also seemingly glued together, and the comedy mask is hanging to it with strange threads of something you can't identify. Her sad mask is more "hostile" so to say and she asks you to help her with something else which is more deadly to you. She sobs every time she speaks, shaking while she slithers around. If you survive what she asked of you and don't break her sad mask, good for you! You get to leave with only the trauma of her sad mask! If you survive but break her sad mask... You must run and find something to trap her. Under her sad mask is a distraught and fearful mask that screeches loudly as if in pain once the sad mask was broken, still hanging to that mask with the comedy mask still hanging to it in the same way. Once her sad mask is broken, she slithers into the dark with that for mentioned screech and that is your cue to run and find something to trap her in, like a heavy box or a deep hole in the ground, which there is right in front of the exit with just enough room between the end of the level and the door for you to walk around the hole and leave once she falls in with a perfectly timed side-step.
[Checkpoint]
Ah yes, our beloved blind ragdoll, Ragatha! One of the sweetest!
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Once in her domain, it's a lovely, relatively large, store-looking place, with spiderwebs in the corners and dust everywhere as if it isn't cared for despite Ragatha's attempts to clean her area. A small bell, upon entering, will ring and notify her of your presence and she will welcome you with kindness. If you are polite in return, she will help lead you to the exit and open it for you, but she won't be able to come with you. If you treat her rudely, she will turn to violence and try to find you. Be quiet and find the code for the door, tucking around corners silently to avoid her if she comes near. Once you find the code, you must make your way to the door without notifying her where you are even once and avoiding her if she comes near. Once you put the code in to the end door, you can leave the area and continue on your way.
[Checkpoint]
Kinger, the largest but probably the easiest to get past if your quiet, is second to last, everyone!
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Do not wake him up. His area is a large fortress made of old, hole filled wood pillars, old, torn blankets and pillows, and partially stone walls. There are many large bugs, mostly centipedes about the size of an average 10 year old, crawling around the area, never crawling into your path for more than a few seconds. Make sure you don't step on them, you don't want to make the king angry. Once you enter this decrepit castle, it is mostly empty aside from this 50 foot long centipede-chess piece curled up and sleeping soundly. If you step on any of the bugs that might crawl in your path or if you touch him even slightly, he will wake up and you can't escape as he kills you[respawn]. Don't step on any of the bugs and don't touch him and you're home free, there's the exit on the complete opposite side of him from the entrance to his impenetrable fortress.
[Checkpoint]
I bet you guys weren't expecting Caine of all people to be the final boss, right? I bet you guessed from Kinger's introduction! Well here he is!
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He will never change, no matter who comes and goes before him. He is the owner of this terrifying territory, after all! The ringmaster, if it were a Circus! He stands in the center of a large, dark, dully colored yet very colorful room, inside a ring. This room looks most Circus like, like the inside of a tent. You don't have to defeat Caine, really, just beat his "pets." The abstractions. To those who have been in The House for a long time, they sadly know how these terrifying creatures came to be. Not fully code, but once human like the majority of them were gone mad and lost every bit of their mind! The older beasts are larger than the newer ones, so you can tell who's been there the longest. Unbeknownst to you, Caine is definitely going easy on you, only using the newer abstractions, as they are not very well at their job: ending you. You just have to run past everything and get to the last door, an end for the ones who didn't get sucked into this world, or a void for the ones who did.
[End] [Checkpoint]
OK THATS IT!
I am so sorry that one was so long but I really got sucked into writing this. I hope y'all enjoyed what y'all read if you read it all! I hope some of y'all also saw some references I made to other horror games I like playing or watching, like Doors or Little Nightmares(1+2)!
I really enjoyed writing this but this was all in one sitting, on mobile, and I don't know how to word things right sometimes or even spell some words correctly so some things might look weird. Yes, English is my first language but I am still not good at it despite graduating Highschool last year.
I put more effort into this than any writing assignments I got in school anyways all cuz I had a random paper and drew these goofs again after so long of only being able to draw on mobile.
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foundry-fabrications · 7 months
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Happy Halloween everyone! It is with immense pleasure and excitement that I present to you a labor of love, the long awaited rework of Flesh & Bone! Originally, I had intended to release this shortly after the absolutely stellar remake of Dead Space, but that obviously wasn't going to happen. So as to not repeat my last mistake with big projects and arbitrary deadlines, I took things nice and slow, took my time to give this work the true love and attention it deserved. Anything for my beloved Dead Space.
And I couldn't be more pleased with the result! Well, I can always be happier. There's always something I wish I could have added or done differently, but I won't dwell on that. "Don't let perfect be the enemy of done".  But it makes me so happy to see it in its full gorey glory after all this time. But that enough preamble, let's get into the changes from the original!
Being the result of a 3-week mad rush to release on time for Halloween, the original brew has a LOT of problems. I forgot a lot of details and made a lot of mistakes just by the nature of not having enough time to do it justice. Having had, what, 2 years, between now and then has given me a lot of time to hone my skills as a creator and figure out exactly what I wanted to do for the eventual rework.
The first and most obvious thing is the aesthetics. Flesh and Bone was the first time I ever tried to make a Homebrewery theme from scratch, so I had a LOT to learn in a very short timeframe. I got it most of the way there for what I wanted to do, but it still had a lot of issues, namely a lack of integrated stat blocks. Formatting was also just awful. I just couldn't get them to work quite right, and they always looked super off, so I elected for images instead. Since then, I've made my Xenomorph supplement which used that initial test as a starting point, and I was able to fix a lot of the issues I ran into. I also want to change the overall look of the theme itself. When I designed it, I was going for a design mix based on the Dead Space wiki and the holographic UI from the games themselves. The result was...not the most legible. I've taken a new approach with the rework, made everything MUCH more readable, and borrowed heavily from the aesthetics of the 2023 remake.
As for the contents themselves, turns out there were a bunch of really cool necromorph variants that I just completely forgot about like the Twitchers, those reanimator swarms from DS3, and the Ubermorph. With that last one in particular, I reworked the old Hunter into the Regenerator with Hunter and Ubermorph variants, like I have with the Slasher, Spitter, and now Twitcher. In general, most of the necromorph forms were in dire need of reworks up in one way or another, especially their descriptions. I pulled almost all of that text directly from the Dead Space wiki, and it showed real bad. Again, 3 weeks, all panic. All the descriptions have been rewritten to be more in line with my other writing.
I also removed that section at the beginning about the Markers. I originally included it to give context for the rest of the brew, and I just really wanted to talk about the Markers, but the more I looked at it that section honestly added very little to the rest of the brew that couldn't be done in other areas. And let's be real, the Markers are SO IMPORTANT to the Dead Space universe that they really need their own dedicated brew. So, I pulled that section out, and it will go in said dedicated brew another time.
And the final change is I actually included some form of boss necromorph this time! I hadn't planned to, but I started thinking more and more about it, and I was also asked by one of my lovely patrons about it, so I gave in and made stats for really the only Dead Space boss worth talking about: The Hive Mind. I actually had fun writing it, working out its abilities from both the original and the remake, as well as taking some creative liberties and giving it some fun new abilities as a result of it being a Nexus necromorph.
So that's everything! I hope this gruesome creation of mine brings you as much joy and terror as it has to me. Stay safe, stay spooky, don't forget to love each other, and m̵̧̈́ͅa̴̜͑̍ḳ̵̍ë̷͍͇́ ̶̖̾̏u̸̪̅͜s̷͙̟̓ ̷̬̩̒w̸͇͘h̶̠̳͆̽o̶̻̺͂̀l̴̛͍̦e̸̡̡͗. See you next time.
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