"The Admiration of His Majesty"
Baldur's Gate 3 fanart of Astarion with His Majesty. Thank the gods Larian returned him to his hairless glory!
I may or may not totally have it in my head that Astarion insisted on going back for His Majesty at some point. <<
Tools used -
Daz Studio
Photoshop
NO AI EVER
DeviantArt
Instagram
Twitter
4K notes
·
View notes
Status report, Digital Art division....
When you abort a perfectly good render halfway through because in your head you can't shut off the sound of your spouse ranting about trigger discipline.
... :)
172 notes
·
View notes
Oooh boy, whatta bear! 😊😁
Halsin from Baldurs Gate 3 rendered by me using Daz Studio 3 with postwork done in GIMP.
This is not an image of the in game model
111 notes
·
View notes
My drow artificer, Edric Vandree!
73 notes
·
View notes
Here's another render I did of Arthur in Daz Studio. This is NOT a shot from the game.
96 notes
·
View notes
"Welcome home, Detective..."
I'm always up for a little gender fuckery, so here's Connor and a fem RK800, Corinne waiting to welcome home their favorite detective.
That or Connor figured out how to run two bodies at once as a surprise heh
68 notes
·
View notes
Baldur's Gate 3 fanart of Astarion with the Necromancy of Thay.
Daz Studio 4.22
Blender
Photoshop
NO AI EVER
DeviantArt
Instagram
Twitter
109 notes
·
View notes
We've been redoing the (virtual) back terrace* at the Ebooks Direct offices, and that's meant adding a place where the local fire elemental can just sit down and have someplace to be, you know, fire. Having to stay embodied all the time can start to feel like wearing jeans that're a size too small.
...But more to the point: I've been doing texture and transparency testing on this volumetric fire object—which does just fine at looking like an explosive-based fire—to see if it can be coaxed into doing something else. Such effects in Daz Studio routinely have their opacity settings turned up way too high, so that they look too solid, and therefore unnatural, in a render. The only way to get them to turn out better is to find out how far down you can turn their opacity without the effect completely refusing to display.
So this will be only the first of numerous tests... some of which have already not turned out as hoped. That smoke, for example, so far stubbornly refuses to get any more transparent. And as for the fire, it still looks a bit like someone's just dumped a bit too much lighter fluid in the pit.
(yawn) We'll see how the overnight render turns out...
*If you want to see the terrace near-empty, check out the first slide at the top of the DDCom homepage. The goal is to fill the thing so full of assorted characters I've worked with that there's no room for more. (And some new and interesting possibilities have opened up lately. Daz has suddenly started offering Star Trek uniforms...) :)
73 notes
·
View notes
@raenegade-accio and I talked about how Wren could use a little of Hellendil's calm vibes to offset the chaos of their friend group and he in turn could use a little more of their chaos. She told me Wren would totally want to put flowers in his hair and make flower crowns for them both, so I had to make it happen. ☺️❤️
I am so sorry this took so long to finish, but I love them so much!
43 notes
·
View notes
So apparently he's a cat guy, I guess I can handle that. 😉
Gale and Tara were both rendered by me in Daz 3D Studio with some postwork done in GIMP.
These are not in game models.
74 notes
·
View notes