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gogolemgogo · 10 months
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progress on a demake of street fighter 6's kimberly into the style of peak y2k fighting game slap happy rhythm busters (ps1)
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gogolemgogo · 10 months
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coming off the frenzy of art fight and mulling about what i want to work towards next with blender. every preview of bombrush cyberfunk looks and sounds cool, so i was thinking "i want to make a jet set radio oc!", but what i really want to make is a faithful slap happy rhythm busters character.
tragic that i can't find a rip of the game models. i see it repeated a lot that the slap happy rhythm busters models are "cel-shaded", but that seems wrong. the shadows look baked.
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gogolemgogo · 10 months
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my last daily-ish art fight attacks 34 to 38:
@/horrorboros' hanagoaka, the fusion of emolga and gollet
@/leapsterarts' frida, the friendly nauti (revenge; kirby oc)
@/oversyourhaul's spiny, the timid sweetheart (hollow knight oc)
@artdeitech's amira, the dragoon droid
@/pigeon-pidgin's pompadour, the hunter (revenge; bloodborne oc)
phew. that makes 38 models in a month. last night was a scramble since i received two attacks yesterday and didn't want to leave any challenge unanswered. had to channel my inner @b0tster to attempt the bloodborne revenge.
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gogolemgogo · 10 months
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daily art fight attacks 30 to 33:
-@/mustiakaboika's krill, the silly guy
-@funnylittledude's weird cat
-@/applejuicy's skitter, the four legged friend
-@/vnyun's dogpu, the dog (disco variant)
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gogolemgogo · 10 months
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hi there! so sorry to ask you a question like this but do you have any recommended videos or a tutorial to show how you can pull off a rendered model with the outlines and no in engine light? usually when i pull it off the rendered image still has shading
no problem. its ezpz -- just use emission shaders.
this was my node set up for this render of two chaos (designs by @/unicornlayngart and @/angellayng).
for material #1, i plugged my image texture into the emission slider of the default bsdf.
for material #2, the outline material, i just set up an emission node.
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then i applied a solidify modifier to my mesh, checked the flip normals box and set the material offset to 1.
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hope this helps. the low poly + baked in pixel texture lighting look is associated with megaman legends. there might be more resources out there which reference that series.
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gogolemgogo · 10 months
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daily art fight attacks 26 - 29:
@/sop402's liber, the librarian
@/spottycat's esma, the friendly guy
@/m34t's m34t, the banished
the liber model is only 380 verts, 744 tris and i am impressed by what mixamo can do with such a low poly model with exaggerated proportions
the end of the month nears and i will miss this pretense for low stakes blender practice
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gogolemgogo · 10 months
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daily art fight attacks 23 to 25 -- all revenges:
-@hallowfrankenstein's renato, the cameraman
-@hallowfrankenstein's aurora, the big dork
-@breadbam's robin, the mechanic
-@/merakli's antaire, the oleander paladin
two more revenges to tackle and then back to tag searching
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gogolemgogo · 10 months
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just wanted to compliment your low poly work!! its so cute i love it!!
thank you! it is a style kinda born from necessity. i just have a mouse, so its hard to do non-pixel art. my computer also can't handle high poly models or fancy lighting in blender, my 3d art program.
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gogolemgogo · 11 months
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daily art fight attacks 19 to 22:
@/angellayng and @/unicornlayngart's chaos angel and pip
@/kirimeme's stefano lustory (revenge)
@/buildbrightart's john (revenge)
@/nebulate's meta, the shape shifting assassin (kirby form; revenge)
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gogolemgogo · 11 months
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daily art fight attacks 15 - 18:
@/morpherence's michelle, the scavenger (revenge)
@octoshott's feyer, the smug prince (revenge)
@/jrod314's chio, the tamagotchi fan (revenge)
@vinegardude's minerva, the psionic researcher
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gogolemgogo · 11 months
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daily(ish) artfight attacks 9 through 14 (left to right):
@sijilum's oculus
@/amystery0's redginald
@/sonofstargod's samson
@spiffyboi357's minimi
@/yaaravu's boogeyman
@/mynt3a's maggot
busy week, but hopefully in the coming days i will have the time to leisurely make up for the missed days.
my artfight attack page looks like the brady bunch intro.
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gogolemgogo · 11 months
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daily art fight attacks 5-8:
top left: @/komacott's koma, the evil wizard
top right: @borgerpants' wes!!!!
bottom left: @/liloak's prickles, the duck villager
bottom right: @gothfisherman's anemone <- my first revenge
this style of box modelling works best with simple shapes arranged into an interesting silhouette so i am finding most designs by using the tag search function and looking for characters tagged 'simple-shaped'. many cute designs there, but i want to make a point of doing more horror and mecha characters.
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gogolemgogo · 11 months
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first three art fight attacks:
top: @jibblysquibbly's ollie the octoling
bottom right: @pictionary's lark the necromancer
bottom left: @/baboobie's (art fight handle) fats the cleric
using this as an opportunity to get faster at box modelling
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gogolemgogo · 11 months
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phew, took some patience, but i managed to set up my artfight profile. this will be my first time participating. any tips?
got sorted into vampire and i am sticking with it. would not want to steal furry valor.
running a nintendo theme with my character choices, but ready to attack whatever comes my way.
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gogolemgogo · 1 year
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i converted a rip of wind waker tingle into a usable vtuber rig. the rip was done by Peardian and uploaded to models resource.
get the vrm file here:
tested with vseeface version 1.13.36h beta
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gogolemgogo · 1 year
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demake lowpoly vtuber rig of my inkling in splatoon 3, lemdawg.
they/them
favorite stage: mahi-mahi (who doesn't like swimming?)
union steward at a toxic mist refinery by day, tableturf hustler by night
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gogolemgogo · 1 year
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test of a low poly vtuber rig i made of my animal crossing villager model
i had perverse motivations for trying out vseeface (the vtuber software shown here). it seemed like a simple way to get my models to move without having to animate them frame by frame. animation is too hard.
the rig's arm are immobile because hand tracking requires another gadget. que sera sera.
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