coming off the frenzy of art fight and mulling about what i want to work towards next with blender. every preview of bombrush cyberfunk looks and sounds cool, so i was thinking "i want to make a jet set radio oc!", but what i really want to make is a faithful slap happy rhythm busters character.
tragic that i can't find a rip of the game models. i see it repeated a lot that the slap happy rhythm busters models are "cel-shaded", but that seems wrong. the shadows look baked.
@/horrorboros' hanagoaka, the fusion of emolga and gollet
@/leapsterarts' frida, the friendly nauti (revenge; kirby oc)
@/oversyourhaul's spiny, the timid sweetheart (hollow knight oc)
@artdeitech's amira, the dragoon droid
@/pigeon-pidgin's pompadour, the hunter (revenge; bloodborne oc)
phew. that makes 38 models in a month. last night was a scramble since i received two attacks yesterday and didn't want to leave any challenge unanswered. had to channel my inner @b0tster to attempt the bloodborne revenge.
hi there! so sorry to ask you a question like this but do you have any recommended videos or a tutorial to show how you can pull off a rendered model with the outlines and no in engine light? usually when i pull it off the rendered image still has shading
no problem. its ezpz -- just use emission shaders.
this was my node set up for this render of two chaos (designs by @/unicornlayngart and @/angellayng).
for material #1, i plugged my image texture into the emission slider of the default bsdf.
for material #2, the outline material, i just set up an emission node.
then i applied a solidify modifier to my mesh, checked the flip normals box and set the material offset to 1.
hope this helps. the low poly + baked in pixel texture lighting look is associated with megaman legends. there might be more resources out there which reference that series.
just wanted to compliment your low poly work!! its so cute i love it!!
thank you! it is a style kinda born from necessity. i just have a mouse, so its hard to do non-pixel art. my computer also can't handle high poly models or fancy lighting in blender, my 3d art program.
bottom left: @/liloak's prickles, the duck villager
bottom right: @gothfisherman's anemone <- my first revenge
this style of box modelling works best with simple shapes arranged into an interesting silhouette so i am finding most designs by using the tag search function and looking for characters tagged 'simple-shaped'. many cute designs there, but i want to make a point of doing more horror and mecha characters.
test of a low poly vtuber rig i made of my animal crossing villager model
i had perverse motivations for trying out vseeface (the vtuber software shown here). it seemed like a simple way to get my models to move without having to animate them frame by frame. animation is too hard.
the rig's arm are immobile because hand tracking requires another gadget. que sera sera.